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v1.0 · checked 2026-09-18

What 1.0 changed

The short answer

1.0 shipped on September 17, 2026 on PC, PlayStation 5 and Xbox Series X|S, about twelve months after Early Access opened on September 22, 2025. It is not a content patch on top of the Early Access build: it adds a sixth major faction, introduces rogue factions as a category, and rewrites numbers that Early Access guides still print as current.

Added in 1.0

Official
WhatDetail
SandshapersThe sixth major faction. They are the oldest civilisation on Saiadha, remember a time before the oceans, and treat terraforming the planet back to desert as a sacred duty. Like every major faction they arrive with their own faction quest, units, heroes, technologies and traits, and they are available in the custom faction creator.
Order of ZelevasA rogue faction: a conquest-focused variant of the Kin of Sheredyn, with its own faction quest, story and gameplay.
The Severed ClawA rogue faction: a variant of the Necrophage that can only replace its losses by enslaving other factions.
Mangrove of HarmonyA new minor faction, starfish-like, developed together with the Amplitude community. It brings its own hero and questline, new villages, recruitable units, a new population type and two hero skills.

Rogue factions are the studio's own description for splinter groups that share much with their predecessor faction while carrying a distinct quest, story and playstyle. 1.0 is the first time they appear.

Rewritten before 1.0

the changes that make old guides wrong

Most of the drift did not happen at 1.0 itself; it happened in The Gathering, the major update of December 16, 2025, and in the monthly updates either side of it. That is why an Early Access guide can be stale even though it was written about the same game.

ChangeWhere it landedWhat it invalidates
Territory sizes increased by 30%The Gathering, 2025-12-16Map-density advice and expansion-pace comparisons written before December 2025
New game speed options, with mechanical differences between the choicesThe Gathering, 2025-12-16Any turn-count benchmark that does not state its game speed
Necrophage economy retakenThe Gathering, 2025-12-16Early Access Necrophage economy figures, and the note below on its single-city constraint
Pacification quest flow reworkedThe Gathering, 2025-12-16Step-by-step pacification walkthroughs from the first months of Early Access
Aspects improvementsThe Gathering, 2025-12-16Aspect coral and influence figures from before that date
Diplomacy adjustmentsThe Gathering, 2025-12-16Early Access diplomacy-threshold tables
Main game screen rebuiltNovember 2025 updateScreenshot-based interface walkthroughs and "click here" tutorials
AI unit management improved, then AI expansion improvedOctober and November 2025 updates"The AI never pressures you" advice from launch
Simultaneous turns: the AI now locks its turn instead of holding moves, and active-player indicators are on by defaultNovember 2025 updateComplaints and workarounds about the AI appearing to take two turns

Sourcing note: the itemised list above and its dates come from the publisher's own press release for The Gathering (2025-12-16) and from the game director's State of the Game post (2025-11-19). The AI win-rate series the director published is a studio-side measurement, not an in-game statistic: 10% before the October 2025 update, 23% after it, and 43% in early figures from the November update while it sat on the public test branch. The director says plainly that there is no magic number and that the figure is only a loose way to check that the AI applies pressure.

Habits that no longer work

  • "Expand as fast as the map allows." Territory grew by 30% in December 2025 and the AI both expands and upgrades units far better than it did at Early Access launch. A launch-era opening is no longer a safe opening.
  • "Luxury boosters are cheap." The cost of activating a luxury booster was recalculated away from the old flat model. Players reported the new cost climbing well past what their stock could pay; the studio has acknowledged the balancing notes and has not published a replacement formula. Details and the community numbers are on /luxury-resources/.
  • "Read the Necrophage economy off an Early Access chart." That economy was retaken in December 2025.
  • "Skip the tutorial." The November 2025 update reworked it, so a skipped tutorial no longer skips the same thing it used to.

What did not change

  • The turn structure is still simultaneous, and the studio has said it will not add sequential turns or hotseat, because the simultaneous structure sits too deep in the design to replace.
  • There is still no naval technology or naval gameplay. The oceans recede instead, which is how the map opens up.
  • The game still ships without Denuvo.
  • There is still no in-game encyclopedia.

Stale-versus-current at a glance

ValueEarly Access figure1.0 status
Playable major factions5 at Early Access launch, with a sixth promised6
Rogue factionsNone2
Territory sizeBaseline+30% since 2025-12-16
Necrophage economyOriginalRetaken 2025-12-16
Luxury booster costFlat per city, 10 of a resource (player-reported)Recalculated; current formula not published
Steam DeckRuns, but "needs more work" per the studio FAQVerified
Main game screenOriginal layoutRebuilt in the November 2025 update

One caution that applies to this whole page: the release plan itself moved. The January 2025 reveal said Early Access would launch with four factions and add two more by full release; the September 2025 launch FAQ said Early Access would start with five. Both are first-party statements, made eight months apart, and they disagree. This site prints both dates rather than picking one.

Sources read for this page

Every source this page was written from, checked 2026-09-18.

  • Steam store page, app 3407390
    · checked 2026-09-18
  • Amplitude official blog — ENDLESS Legend 2 releases into 1.0 on September 17
    · checked 2026-09-18
  • Reddit — EL2 factions so far
    · checked 2026-09-18
  • Amplitude official blog — State of the Game, November 2025
    · checked 2026-09-18
  • Hooded Horse press release — The Gathering multiplayer update
    · checked 2026-09-18
  • Steam discussion — luxury resources / booster cost
    · checked 2026-09-18
  • Amplitude official blog — ENDLESS Legend 2 Reveal (2025-01)
    · checked 2026-09-18
  • Amplitude official blog — All you need to know (launch FAQ)
    · checked 2026-09-18